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# 2 15-03-2008 , 05:15 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Every Engine I have come across, requires some type of coding whether it be C++, C# or its own scritping language. Th only way to get assets to interact with a Game Engine is the programming language.

I am not sure about FPS creator, as its designed as a fun tool to play with to create a very standard FPS.

I recommend looking into it more and askin around the Game Dev forums for advise.


Chris (formerly R@nSiD)
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