So this thing called UVing- It's where you go and model the texture, like if this was a lizard or a Frog. You would get the airbrush and spray the textures flat somehow, by modeling the patterns. So I guess that's how that model the Halo costumes. They created depth by painting the divots into the armor parts and- what -not, But would you say that it depends on what your going for in the end, that should determine what should go into the PhotoShop modeling phase. Am I correct about what I am saying. I wish that there were Video tutorials on this showing it step by step, keep in mind guys, whom will be upset about this, I am new to it all, so thanks for any help in this. Savnac