Thread: Mclaren F1 WIP
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# 9 20-05-2008 , 10:17 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
cool start, thou for me the polygons are a bit to high for this stage.

Its hard to tweak this amount of polygons then a lower cage one.
At the moment i can only recommend that every realistically separated part in real life should be modelled in real life as a separated object, dont model like its a mould, but i cant really see if there separated at the moment.

And yes following a tutorial from a different car is hard to get at with the F1.

keep it up have fun.


DDTN

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