View Single Post
# 8 14-06-2008 , 08:57 PM
Wraithe's Avatar
Subscriber
Join Date: May 2005
Posts: 54
Hi Mayaniac, I have already separated the model into 17 textures

So far there are 17 shaders, the main body, body detail (pipe entry points ect), the smoke launcher, the concrete slab on the front of the body, the hips, L leg, R leg, 7 weapons, all the pipes and finally all the metal (pistons and ammo pipes).

I was wondering just how far I should take the layouts, I mean all the detail like the pipe entry and exit rings and a few other little gubbins are already on their own layouts. But there are still parts of the model that are extrusions of the main body, and as they are small as well I was wonderin if I shouldn't put them on a separate UV layout as well.

Cheers for the input though.

512 x 512? Would that be enough to get detail? In the last image of my post the pixels look blocky and that was at 4083 x 4083.

Mick


Meet Invictus - SM Dragon Tutorial
Star Trek Runabout Shuttle
FURIOSO DREADNOUGHT

Last edited by Wraithe; 01-07-2008 at 04:31 PM.