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# 9 12-01-2003 , 12:25 PM
Jim's Avatar
Registered User
Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201

re ugly mental ray render....

Hi there underseth,

I forgot to mention that I beveled the edges of the 'room'. This would account for the dark areas in the corners.

The reason I made the radius so low (forgive me if I'm wrong), was to 'capture' all of the detail in the head model. I found that I was loosing shading detail when using larger photon sizes.

Also, the post was mainly aimed at using final gathering to smooth out grainy GI solutions. I am keen to find out how other people are using mental ray. And yes, I exported a similar scene to xsi 3 (via xsi dot) and rendered using same/similar settings. Maya was on par or slightly faster which is good.

Dedicated forum would be great, we could have lots of fun, just the two of us.

re Jim


Mayan elder......only in years.....