texture mapping the clothes is a real pain due to the UVs being scattered all over the place, and laying out the uvs so they don't overlap is confusing.... too many polygons! :p
i think i'll just fix the textures for the clothes that were derived from the body in photoshop... although i'd have to come up with a proper solution if i was to use this model properly...
amoeba: is that a mac that doesn't have an intel core?
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D