Hello everyone, Im new to the forum and maya, and went into a problem: I was modelling a polygon head and I made the ear in a separate scene (also poly). I imported it to the scene where the head is, merged the vertexes, and combined the meshes to one (mesh-->combine) . I noticed that the ear and the rest of the head had different colors/shading. I noticed that there are 2 default lamberts in the hypershade, one for the ear and one for the head. How do I delete all that internal parameter stuff that I brought in when I imported the ear. I want to texture and treat them as one object. I tried to delete history and stuff but it didnt work. ÃÂf I export the whole head as an object file and import it into a new scene it still has that different shading on the ear. Thanks.