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# 1 21-07-2008 , 04:28 PM
Registered User
Join Date: Jul 2008
Location: Sweden
Posts: 7

Problem with texturing

Hello everyone, Im new to the forum and maya, and went into a problem:

I was modelling a polygon head and I made the ear in a separate scene (also poly). I imported it to the scene where the head is, merged the vertexes, and combined the meshes to one (mesh-->combine) . I noticed that the ear and the rest of the head had different colors/shading. I noticed that there are 2 default lamberts in the hypershade, one for the ear and one for the head.

How do I delete all that internal parameter stuff that I brought in when I imported the ear. I want to texture and treat them as one object.

I tried to delete history and stuff but it didnt work. Íf I export the whole head as an object file and import it into a new scene it still has that different shading on the ear.

Thanks.