Originally posted by ahriman3d Once the model and texture are finished I open Bodypaint 3D. The process goes like this: 1. Export the mesh from Maya as an obj file. 2. In Bodypaint I import the mesh and the texture map (you can use pdf file format but I like working with jpg). 3. Using the projection painting mode I paint out the seams. 4. Save the texture map from Bodypaint and check it in Maya, if it looks good I'll call it a day. Thanks a lot