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# 91 25-08-2008 , 08:19 AM
BennyK's Avatar
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Join Date: Oct 2007
Location: IL
Posts: 738
The chain's texture has an alpha channel for the transparency... I tried to model it once but my poly count jumped sky high. currently it's a plane with a color, bump and transparency maps.
I haven't done anything special for the shadows... I can cause a problem though because even the zero-transparency areas block some of the light.
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)