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# 3 25-08-2008 , 10:56 PM
anasasis's Avatar
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Join Date: Apr 2007
Location: Melbourne
Posts: 347
one pipeline which i usually follow is plotting the motion capture data to a character (skeleton) in motion builder exporting the skeleton to maya then binding in maya which has a better paint weight system. Just make sure you export the master node for the skeleton so you can scale it properly. With a skeleton in maya you can just scale the hips .