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# 4 08-09-2008 , 09:16 AM
BennyK's Avatar
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Join Date: Oct 2007
Location: IL
Posts: 738
You can create that with some more advanced texturing:
Make a phong/blin material with reflection, specular, bump and color maps... this should be satisfactory.
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)