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# 4 08-09-2008 , 09:16 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
You can create that with some more advanced texturing:
Make a phong/blin material with reflection, specular, bump and color maps... this should be satisfactory.

When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)