Originally posted by shadowspy Sorry but English is not really my language and I might mistake some terms... I wouldn't have even guessed that if you didn't say so, your English is very good. @Benny I see you've changed your avatar yet again lol. @Ruff I meant they are too hard edged, you dont have to use depth map shadows to get softer shadowing, you can increase the light radius as Benny said, and unless you go crazy with the shadow rays, the render time shouldn't take that much of a hit. And about your light fog thingy, theres a great tut on that (you'll have to scroll a lil bit down) ----->>https://www.floze.org/2008/07/six-tut...e-part-vi.html<<----