ok, particle instancing works fine (again apart from calculating times). I think it is best to connect them just in the end after the simulation of particles falling down went through. but I need the particles coliding with themself. I followed a tutorial where one used a radialField per particle. this seems to work but creates a pattern in areas with high particle density. it´s said that maya has no feature of intercollision between particles themselves.
i´ll try this plugin soon. but for now I am going to have a day off
https://br.geocities.com/laloschmidek...sionField.html
download it here
https://www.highend3d.com/maya/downlo...ield-1949.html
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aaaww - it´s maya v4 and v5 only
everything starts and ends in the right place at the right time.
Last edited by Falott; 07-10-2008 at 03:35 AM.