Thanks, I'll look at that as well in the next render - I need to use the 16 to 256 currently to eliminate it completely and it take way too much time to render a 320X480 with it, and I really don't want to find out how long it takes to render a 1600X1200 with it
Here's what I've(my computer have) done overnight:
Added irradiance and scattering and it addes exactly the feeling I was looking for, even though I don't really know what these attributes do ...
I'll try to improve the clear glass shader before I go on because it looks a bit disappointing...
Holiday over so I don't know when the next post (that is containing progress) will be
C&C please,
Benny
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)
Last edited by BennyK; 09-10-2008 at 07:20 PM.