Thread: Chess!
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# 30 10-10-2008 , 07:54 PM
BennyK's Avatar
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Join Date: Oct 2007
Location: IL
Posts: 738
So basically I need to use a half or a floating point framebuffer format, lower anti aliasing samples, increase refraction rays, lower refraction and reflection limits and not touch the BSP. Simple enough, Thanks user added image

Sorry for the late response ( :zzz: ) .
Here's a render I left overnight :
user added imageuser added image
2h 18m for this one.
that's weird, since it's a much more dance scene and I've added 4 spotlights (instead of the directional I had) and a HDRI (last HDRI was in a slightly different version).

I'll work on some of the above now...
C&C please
Benny

EDIT: almost forgot, I've got no compositing experience and everything I now about post is what I can do in Photoshop if it counts... LOL


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)

Last edited by BennyK; 10-10-2008 at 08:05 PM.