View Single Post
# 7 27-10-2008 , 10:13 AM
Registered User
Join Date: Jan 2008
Location: San Diego
Posts: 58
That's a LOT of geometry. Woah. Seriously, that model blows me away. The only thing I can say about texturing is Good Luck, cause you're gonna need it.

Somehow I doubt straight UV mapping will work (or really be feasible, time-wise) for that, I'm inexperienced in texturing but I know there's things like texture projections that you could do.


~I have no idea what I'm doing~