It took a couple of months but then I was doing my paid job for most of it. So I just came back after work on on my free days and did a bit more to it.
As for the texturing. Well there are large areas which could be planner mapped but the smaller bits could probably be done with auto mapping. I looked at the reference images and the smaller stuff could probably be done with a procedural texture as the original films show that the Star Destroyer is basically just one colour with some bits glowing to indicate lights.
I was thinking of that Star Wars pod racer texturing tutorial that Simply Maya does.
Has anyone here done it and can say what it was like? I won't need all of it cos I have the model but I was just thinking in terms of texturing and lighting advice. I also only have 4 points left so only have enough for two parts and want to make sure that I only get the bits I need.
Thanks for all the interest.