View Single Post
# 1 05-11-2008 , 10:32 AM
Registered User
Join Date: Nov 2008
Location: Hampshire, UK
Posts: 2

Rigging - Eye Lookat using Planar Proj

Hi Guys,

My first post - I hope you can help!

Overview : I have a character with non-spherical eyes so a simple aim constraint will not suffice as the mesh will poke through as it rotates. So my workaround was to texture a pupil and link the Planar Proj X&Y to the translate X and Y of a eye control object. So the texture moves relative to the ctrl object.

All looked good until i parented the eye ctrl to the head joint and rotated the head - instead of the pupils remaining still (looking straight at the eye ctrl) it is picking up a translate X&Y from the ctrl and thus rotating the pupil texture - which i dont want!

Im not very good at expressions so bare with me! This is what I have:
Father_eye_L_PlanarProj.rotateY = Father_L_EyeCTRL.translateX
Father_eye_L_PlanarProj.rotateX = Father_L_EyeCTRL.translateY*-1

I almost want to put a "relative" after the translate x or something?!

Hope this makes sense! any help would be appreciated! :headbang: