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# 1 09-11-2008 , 04:15 PM
kazama's Avatar
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Join Date: May 2003
Location: ecuador
Posts: 270

Re-Modelin-nature witch to WARLOCK :P

Im remodeling my Nature witch to someting that looks more like a warlock, or some black magic sorceress. user added image
I re-model the entire chest area, the stomatch, remodel also that part that connects the legs and the rest of the body and re-shape the legs and arms, the butt!, and of course all of the clothes are new desings! user added image
Im also going to reshape the actual gloves, or maybe model something new.

I have to say, that I got realy inspire by the Warhammer online new CG, its just one of the things you say.. OMG! I wish I could do something like that!?.. So i decided to remodel my character and give it a try.

Im also runing with a issue I will try to explain.

I have the face with all the blend shapes done, and also the face is rig to the skeleton of my character.
What I want is to re-shape a little bit my head, but, when I do this, and later I animate one of the blend shapes, the points I reshape, comes back to where the where, cuz in the target objects of the blend shapes are on a diferent position, the original position.
I realize that if I delete the targets I can reshape some points on the head and when I animate the blendshapes its ok, its what I want, but I dont want to delete my target,cuz maybe I will need them later to reshape maybe a facial expresion.. cuz you would never know what you will need in some scene.

Sooo what can I do? I also.. like I say.. I have the face bind to my rig, but I think its no big deal to move some points even if its bind.. right? The only thing I realy want is to reshape a couple of points between the eye area and the nose are, something I can do like in 30 seconds!

So... anyone?
Comment are a MOST! user added image

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