Right here's another one! Please see attached image. I managed to create a morph target using the whole mesh. I have created a blend shape of knobby frowning it works fine.
Fine until I use the locator above his head with SDK to translate and rotate the head. If I rotate the head and then apply the blend shape it goes back to its bind pose... ?
Has this got something to do with dleteing the mesh history before I bind it or hae I hit on something weird?
Bang me head again . Oh, this was so much easier in Animation:Master until it crashed...
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com