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# 17 17-01-2003 , 04:12 PM
gazzamataz's Avatar
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Join Date: Apr 2002
Location: The Planet Apple MacTosh
Posts: 523
Right here's another one! Please see attached image. I managed to create a morph target using the whole mesh. I have created a blend shape of knobby frowning it works fine.

Fine until I use the locator above his head with SDK to translate and rotate the head. If I rotate the head and then apply the blend shape it goes back to its bind pose... ?

Has this got something to do with dleteing the mesh history before I bind it or hae I hit on something weird?

Bang me head again user added image. Oh, this was so much easier in Animation:Master until it crashed... user added image


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com