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# 7 31-12-2008 , 03:08 AM
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Join Date: Aug 2006
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Posts: 891

Originally posted by mastone
Regarding the fact that not everybody has a highend pc; i thought there was a technique similar like how torrents work which uses CPU/GPU performance of an individual and adding them to the server making the gaming experience the same for everybody(don't know the technical side of it though)

Do such distributed severs exist?

I mean, if the game server was distributed amongst ten thousand PCs around the world, connected with Internet connections of varying bandwidth, latency, reliability, what happens if one of them experiences high latency all of a sudden? Or crashes? Or if an entire suburb or something experiences a power failure or something? Would part of the game world fail? Lag?

I would expect that game servers be clusters (on the TOP500 list of supercomputers there is a 10,000+ CPU cluster in China for running multiplayer games), but those clusters are very tightly connected (like in a single room, with high-end networking, redundancy, UPSes, etc.)


C. P. U. Its not a big processor... Its a series of pipes!