I have a couple of lights, not directly behind the balloons but I have a back light there...
I don't know too much about sss but I thought it would be the right approach.
banksta: That trick didn't work... ended up creating the strings from polys. This time I applied a texture with varying transparency ans specular color. Still needs refinement though.
Here's a rough sketch:
Lots to do yet...
I found out the problem with saving the file is actually caused because the sss shader has 0 alpha for some reason
Can someone post a tutorial on sss? Google turned up with lots of pretty much useless stuff . I remember seeing one in highend3d but it seems to be down right now.
Thanks in advance,
Benny
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)