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# 3 27-01-2009 , 02:21 PM
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Join Date: Mar 2008
Posts: 30
The first mll files I'd believe are connected to the xfrog plug-in which wasn't working so I deleted it again. I'm most worried about the second problem, is that a default maya script?

About the fur error, could it be simply because I've hidden the object that has fur?

Another thing worth mentioning is that the batch render works fine in other scenes and I get no errors at all then. Can I somehow remove whatever is asking Maya to load these plugins for my current scene as they're not used anyway?

EDIT: Actually, I figured it out. The problem was only that I had made some barbwire. My scene is huge, and the barbwire was close to 3000 objects because of the spikes, and I had the barbwire x 4 so it was 12000 objects. Just combining those into 4 objects made it work.

Last edited by Peligroso; 27-01-2009 at 04:07 PM.