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# 3 03-02-2009 , 01:44 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - as chirone said - your uvs's are messed up, tho rather than being squished up, i'd guess that the actual UVs are stretched over the whole 0-1 space - which is why the texture looks scrunched up. select the geometry in that area and you should be able to see what is being affected.


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