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# 9 24-02-2009 , 05:09 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
All of the textures in your scene need to be similar pixel densities. For instance, if you designate that a 10'x10' wall will use a 2048, then a 5'x5' crate or something would look good with a 1024 next to it and so on, down to the smallest item.

However, there's also the matter of screen focus. If you are going to focus in on your character's watch to show what time it is in full-screen glory, you'll want to increase the texture size to hold up under the close, detailed scrutiny.


-Mike
The Maya Toolbelt