Thread: GLock 18
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# 1 25-02-2009 , 04:39 PM
iamcreasy's Avatar
Registered User
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168

GLock 18

I am a new modeler.Recently i started working with a MOD group.There i created a pistol(GLcok 18).I know for gaming the low poly the better.I started with low poly but failed to maintain to the last.
Also i think this model could not be usable.Because there could be lots of mistakes.Like zero face area, zero length edge etc etc.If i use MAYA's CLEANUP the is distorts the shape of the model.
I want to know the tactics to models for games,the common mistakes, the better way to model and to avoid mistakes.
This model has been rendered using MANTRA.But the file is attached.If u find a problem and any suggestion or anything that could improve my model, i will be glad to know.

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NB: PLZ don't use this model for any other purpose.It is only for this forum's discussion only.

THANK YOU.