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# 6 17-03-2009 , 08:21 PM
Chirone's Avatar
Join Date: Dec 2007
Location: NZ
Posts: 3,125

Originally posted by ColdWave
I think another way of opening file in old versions in maya is to export your model like .obj i think this might work but i didn't try it.

the problem with doing this is that obj files only have vertecies, edges, faces, and UVs, they don't contain any other information

so anything that you had like materials, lights, rigs, etc would not appear in the obj

that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D