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# 1 30-03-2009 , 09:18 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998

UV projections [Q]

I have been helping a member with UV layout.

In the process I have become interested in learning more effective ways to planar map.

With legs that are bent I have seen tutorials where the instructor painstakingly and tediously grabs small groups of verts and rotates and translated them manually to straighten the leg to get a more tubular projection.

I thought heck, I can do that much faster by putting in a fast skeleton and soft binding it.

Sure enough I took an example leg, popped in a skeleton and smooth bind in under a minute, straightened the leg, picked the faces, and grabbed a planar projection.

However, when I went to the UV Texture editor the snapshot is as though the leg was still in the modeling pose (bent)?!?

Why? Can I turn something on/off to stop this behavior? Is there a way to freeze the model in the straightened position so I can project it?

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