Here is a quick and dirty lighting setup for test renders...
Create a poly plane.
Set the environment lighting to a light shade of grey. Camera attributes>environment.
Set the render mode to mental ray. Select production fine raytrace.
check final gather.
render.
Adjust env color, render, repeat until you are happy.
This gives a pretty good and fast result with soft shadows.
note:
(1) the model is just some crappy ass thing I box modeled in 30 sec to show the affects of the render settings
(2) for the dark shadow on the side you could add a small point light or and area light in the scene or you could play with global illumination and a reflector board but these basic settings are usually good enough for fast clear renders.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 15-04-2009 at 03:22 PM.