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# 33 19-05-2009 , 11:03 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
strange things are happening

the right wing's normals are reversed but the normal map shows up correctly only when it's like that... if the normals are facing the right way then the bumps and stuff are inverted user added image

it's using the same map as the left wing, althoguh the map was flipped horizontally... bizzare....

more bizzareness:
when painting weights the model did not go black and white showing where the weights are as it usually does
i know i've come across this problem before and i solved it but i can't remember how i did it.... user added image

and finally more bizzareness:
the displacement maps are making flat surfaces have funky black artifacts where it should be flat user added image

well... the ship was positioned and so were all the little augments and weapons

ship has been textured, but no spec-map yet... probably should make one......

maya crashed on me while doing something and so all i've recovered is this one last for-now-SM-exclusive-footage-until-i-can-be-bothered-uploading-it-elsewhere

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that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 19-05-2009 at 11:06 AM.