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# 5 23-05-2009 , 10:12 PM
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Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310

Originally posted by Jay
Is it a Zbrush generated normal Map??

J


Yes it is Jay. I slove my problem with another method ...
Previously i export the low poly model from Zbrush and import it into maya..
But i try to place the normal map on the model i made in Maya directly and it worked just fine.

@ Mastone i've read about the blur brush and do that thing it really help me alot ....

But i have a few edges that are still not well, but it's from the UV mapp i guess....


Can you explain how the UV set must be ... ?
As far as i understand i must close the map. I must not leave end of edge like i usually do ?




Edit.

If you have a picture of how the uv mapp should be in common please post it and i will make the assimilation user added image

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