Originally posted by Jay Is it a Zbrush generated normal Map?? J Yes it is Jay. I slove my problem with another method ... Previously i export the low poly model from Zbrush and import it into maya.. But i try to place the normal map on the model i made in Maya directly and it worked just fine. @ Mastone i've read about the blur brush and do that thing it really help me alot .... But i have a few edges that are still not well, but it's from the UV mapp i guess.... Can you explain how the UV set must be ... ? As far as i understand i must close the map. I must not leave end of edge like i usually do ? Edit. If you have a picture of how the uv mapp should be in common please post it and i will make the assimilation