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# 3 30-05-2009 , 05:46 PM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
My director has an excellent eye for shots and so do I. If camera techniques in the real world translate well to animation (which I believe they do, since vfx used to be done physically and therefore were completely bound by "real world" rules), then we should have an excellent base on which to develop our shots. Of course, I understand that a camera move rarely works with, say, pure linear f-curves and I will have to pay very close attention to HOW the camera gets from A to B.

Milo looks impressive.

What I'm still baffled about is WHAT is done WHEN... animation, I assume, is at least blocked out before camera moves are built. Do you make multiple cameras in the scene? Do you key in the cuts to one camera? These details of workflow will help me as I approach the project. Thanks.

If there are any extra tips into camera movements other than USING film-like pivots, implications of weight, etc, please let me know.


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Peter Srinivasan
Producer