I don't really understand what you're describing in your last post. If you're trying to create clouds around a planet, the easiest way would be to create a texture of clouds with a transparency map as well, then assign it to a larger sphere around the planet. This will create a convincing cloud cover. This is the way they do it in most video games. Creating many of these stacked on top of each other could create a sense of flying through them.
You can also, instead of using texture, create a shading network to procedurally generate the clouds. A tutorial can be found here: https://www.highend3d.com/maya/tutori...hader-356.html
Sorry if I'm interpreting the question incorrectly. If you need any more help, don't hesitate to ask!
Imagination is more important than knowledge.