Thread: Gas Giant
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# 4 08-06-2009 , 03:50 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I don't really understand what you're describing in your last post. If you're trying to create clouds around a planet, the easiest way would be to create a texture of clouds with a transparency map as well, then assign it to a larger sphere around the planet. This will create a convincing cloud cover. This is the way they do it in most video games. Creating many of these stacked on top of each other could create a sense of flying through them.

You can also, instead of using texture, create a shading network to procedurally generate the clouds. A tutorial can be found here: https://www.highend3d.com/maya/tutori...hader-356.html

Sorry if I'm interpreting the question incorrectly. If you need any more help, don't hesitate to ask!


Imagination is more important than knowledge.