creating my own tuts
hi,
being a university graduate and unemployed was becoming very boaring, and of late i felt like i was slipping away, metaphorically speaking that is,
spent two months doing nothing, no maya work ,no nothing,
to cut to the chase it felt like i hit a plato, i had some minor successes, a few internships at some animations studios,and some game testing work for a game studio,
but nothing came from those things, didn't land a job, learnt some stuff, but didn't get what i wanted, which was a job,
felt like crap, depressed, and angry,
so i decided to pick my sorry ass of the ground, dust my self off and, and do what all men would do, thats right, start training while listening to the Rocky 4 soundtrack,
i've been traning for 3-4 months , i feel like i have some much energy now, i live my life to a strict routine , 3-4 hours of maya every day followed by an hour of exerice,
anyway to improve myself and to help others , i'm gonna start making some video tuts,
i'm half way through the first tut,
it's a head modeling tut, using the edge extrusion modeling method,
i think most of the organic modeling on this site are done using box modelling,
i.m gonna create a couple tuts, gundam modeling, next gen game character, and some other stuff,
p.s how do you get a job working for simply maya?
Last edited by jali; 15-06-2009 at 04:56 PM.