And here a render with an hdr picture as enviromental lighting + a spot light.
I have also mapped the reflectivity of the blin material with a ramp to make lower the reflections that face the camera, and higher the ones facing other directions ( another tutorial step).A sampler info utility has to be connected to the ramp v coordinate via the facing ratio attribute.
Last edited by taquion; 27-07-2009 at 01:30 AM.