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# 11 26-07-2009 , 03:12 PM
bigtommyb's Avatar
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Join Date: Dec 2007
Location: England
Posts: 197
Looks good not sure whats going on with the front of the neck seems a little odd to me. Appart from that looks good.

With regards to polycount you can always create a normal map at its high res lower it down a few devisions and then just apply the normal map onto it in maya. However depending on the purpose of your model then poly count might not be an issue then just do a straight export and dont worry about it.