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# 9 27-07-2009 , 09:32 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709

Re: maya into ae and PARTICULAR

Originally posted by Soulrider911
...the the word unit differences are really screwing particular...I dont know if there is a way to match the wold units by changing something in maya, or ae...

When you say word and wold, do you mean WORLD?

If so, not that I know ofuser added image
To effect World units in AE you would need to do one of 2 things that MAy or MAY NOT do anything at all:
1. Open the .ma ascii file in a text editor and look for a units string and change it there to match AE units which are pixels I think.
2. Simply scale the imported comp up or down to taste, again, not exact.

If you change the Maya units from the default of Centemeters to anything else, then you need to understand that that things like this can happen.


Regardless, to attach a Particular emitter to a null the easiest way is to use an AE light.

So, parent a basic point light to the Maya locator/null of your choice, then tell Particular to use the that light as the emitter.

(or copy & paste the null position keyframes to the light)

Then set the Emitter type to Light.

The use of a light allows you to move particles in 3D instead of having to use expressions on a separate Z attribute.

Good luckuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com