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# 7 02-08-2009 , 05:29 AM
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Join Date: Dec 2004
Posts: 203

Originally posted by 3ddon
Nice guidence...........:bow:

Thank you for the comment.

kpicx,

I would not even worry about smoothing the model until the basic shape and windows are created. This is where step 2 in my previous post applies. Your problem you are having is with having too many vertices, and and this only creates headaches when you are tring to adjust 100 vertices as oppose to 25 vertices. Using booleans or not, the main focus you want is to have the basic shape of the saucer and the windows layed out as oppose to fully detailing each window one by one. Since your windows are circles, an eight sided edge will be suffice, as I demonstrated in the above image. You will most likely be using the "Insert Edge Loop" tool and the "Split Polygon" tool to cut out the holes for the windows. If you do not know how to use these tools, then I would suggest doing a smaller project to do so that you learn how these tools work first before you hop onto a much more complicated model.

If you can continue with this project, and once all of the window holes are cut out, it will then be easier to add in the windows. Then, when that is finished, there are many different tools that Maya provides to smooth out your model. One of them, my favorite but this is my opinion, is by doing it the old fashion way and convert the polygon mesh into a subdivision mesh. After being converted to a subdivsion mesh, you will than be opertunity to add the details as well as defining the edges who should be partial creases or full creases. However, you are far from being into that stage. Yeah, I know what your probably thinking, "well my object looks to polygonal." And the answer to this is, yes it is suppose to look like it is not smooth enough. If you keep in mind not to jump the gun, you will see things will just fall into place.

If it it all helps, like it did for me, watching the cartoon dog video tutorial is a free video that SimplyMaya offers to there customers. This should give you a feel to how experts work there way from a modeling the basic shape of a model to a very high detailed model, and it goes into using the split polygon tool and booleans.