Using the Connection editor...
I am a generalist when it comes to Maya. But this issue I am having sounds so simple, yet I still can't figure out how to get the result i want.
I am trying to get a Nurbs curve "translate Z" attribute to affect a Poly's "Rotate X" attribute. First I thought about plain 'ol parenting, or maybe a constraint of some sort. Then the connection editor came to mind, and yes it solved my issue. The curve's "trans Z" is now affecting the poly's "rotate X".
Well what I am trying to get is the poly's rotate X to be 5 times the curve's trans Z.
nurbs.curve translate Z = poly.surface1 rotate X*5
hopefully you understand and can help me.
Thanks in advance
davisdryan@gmail.com