Hi Coldwave,
Heres the settings for the skin shader, theres no real point showing the network as its just a SSS fast skin shader with the following settings, the epidermal is the colour map and the subdermal is the colour map adjusted.
Oh I should also mention that I find with the SSS shader the lighting plays a big part of the effect and the overall weightings of the shader itself.
The model's lit with a low intensity HDR image for reflections of the eyes etc, and 4 lights, an area for the key, fill and the rim light and a point to break it up.
When I make a specular map I will apply it using a blinn and the mix20Layer shader and post that up.
"No pressure, no diamonds" Thomas Carlyle
Last edited by gster123; 04-09-2009 at 07:45 AM.