undefined? It's not really for anything. I got hold of a tutorial the other day from Gnomon, the guy was making a soldier for a game. I was quite surprised how he was taking the most basic shapes out of maya and making them into finished products. I hadnt really seen that method before. I mean, i know the idea is to add detail, but if i was going to make a boot in z brush, I would spend alot more time making something that more resembled a boot in maya first. But this way was literally just a square L shape. I find the pinch brush difficult to get right. But I was pleased with some of the creases. His had a seperate sole which made the bottom of the boot look better. Just got a little more comfortable with working in z brush, rotating and moving, using the alt/shift/cntrl key more comfortably...intuitively. baby steps