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# 1 20-11-2009 , 09:43 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

Reprojecting UVs?

Not sure if this is the right place to ask this. Ive said elsewhere on here that I've been looking at zbrush lately. I made this model and learned a method for creatinga nd exporting a displacement map. Having got back into maya, I set up the render and after a few tweaks ended up with the first image. I had no colour map however, and wanted to try to make one quick as an experiment. I planar mapped the model, but as you can see from the second picture im posting, its messed about with the subdivision of the model. Any ideas of ways around this problem. You can assign more than one set of uvs to a mesh cant u?

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