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# 4 21-11-2009 , 02:42 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
I wanted to do the colour map in photoshop. I (is it) a.u.v'ed (?) the uvs in zbrush to do the displacement map, but you dont get something to work with like when you create a map in maya do u?. Am i making sense?

And because my shader had the displacement map applied, which was created from one set of uvs, would it not have messed it up if I applied another map (colour) based on a different uv layout.