I wanted to do the colour map in photoshop. I (is it) a.u.v'ed (?) the uvs in zbrush to do the displacement map, but you dont get something to work with like when you create a map in maya do u?. Am i making sense? And because my shader had the displacement map applied, which was created from one set of uvs, would it not have messed it up if I applied another map (colour) based on a different uv layout.