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# 8 21-11-2009 , 09:17 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
p.s, i didnt mean to complicate things by using a different model from the previous pictures.


...so I guess the map must be doing something in creating those wierd artifacts. So im guessing the problem is with the map rather than the maya set up. I know about flipping the map in the v-direction, I checked the option to do this in the z-brush export options so as far as I know it has been flipped. As I understood it aswell, when using a 32 bit floating point displacement file, scaling wasnt an issue either. I have read there are maybe some option sto constrain the scaling and proportions when exporting OBJ's from z_brush, but I just exported straight from the tool menu, understanding scaling shouldnt be an issue. HHmmm, maybe that something I should check.

This is all im getting so far...

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