p.s, i didnt mean to complicate things by using a different model from the previous pictures. ...so I guess the map must be doing something in creating those wierd artifacts. So im guessing the problem is with the map rather than the maya set up. I know about flipping the map in the v-direction, I checked the option to do this in the z-brush export options so as far as I know it has been flipped. As I understood it aswell, when using a 32 bit floating point displacement file, scaling wasnt an issue either. I have read there are maybe some option sto constrain the scaling and proportions when exporting OBJ's from z_brush, but I just exported straight from the tool menu, understanding scaling shouldnt be an issue. HHmmm, maybe that something I should check. This is all im getting so far...