Thanks for the link dave. I had another couple of successful displacement exports, and think im getting the hang of knowing which settings to adjust when things arent going as smoothly as I plan. I wonder, u said uve created displacement in zbrush and rendered in maya. i was curious, was z brush just a passing thing for you? Or do u now just use other methods? Im looking for some guidance on a practical workflow. I have this model which id like to sculpt in zbrush. Base mesh done in maya. Im not keen on what ive experimented with zapp link and not a huge fan of polypainting, so id like to use photoshop for texturing. Im a bit confused about what the best workflow for such a process is.