Thread: Enterprise_TMP
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# 3 05-12-2009 , 08:19 PM
DonnieBrasco2069's Avatar
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Join Date: Dec 2009
Location: Santa Monica, CA
Posts: 20
Yea, it's definitely flat...I've been having some issues with lighting IE I'm not getting the results I want. I've been reluctant to put the sun in because the dock is supposed to be orbiting on the dark side of the planet...any suggestions on how to light this thing? A few wide spots in some strategic places?

Actually, the major part lines, hull panels, and all the rivets are modeled into the main structure. You can see this where the lines break the hull decals. I'm a big fan of modeling as much as I can so fiddling with complex texture maps is kept to a minimum =)

The entire ship is mapped with a single 4K texture map. This, of course, meant that I had to blow up the UVs well past the 0 to 1 UV space to get the kind of detail I was looking for. I've never done it before...I'm hoping there aren't any issues with it later!

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