Thread: Enterprise_TMP
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# 15 08-12-2009 , 05:42 AM
Chirone's Avatar
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the only other issue i can think of is one that you won't run into for this particular project.

if it's working for you this way then by all means go ahead. i just thought it odd to have overlapping UVs on the same model reading off the same texture map when the islands are spread across different [0,1] squares and they don't look like each other.
just looks like you should be getting the wrong textures coming up where you don't want it to be. but i guess if everything is where it should be then you've done something right.
it sounds like what you've done has given you fewer nodes in the hypershade and a project directory that doesn't take up much hard disk space since a lot of the textures are repeated as you said.
user added image

what does your colour map look like?




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Last edited by Chirone; 08-12-2009 at 05:44 AM.