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# 4 24-02-2010 , 05:36 AM
Joopson's Avatar
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Location: Boston, MA
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Like I said, Maya isn't any more Quad-exclusive than any other program. I don't know why people would convert to quads to bring it to Maya, but I don't think they need to. My guess is they don't use Maya enough to know it doesn't need all quads, or something along those lines.


I used to use lots of N-gons, but then I realized they screw up how the model displays sometimes, so I stopped. Maybe 3DsMax and Modo don't display the models with Ngons the way Maya does (i.e. Maya tessellates everything to be tris, at least in its own mind, so as such it creates edges in an N-gon which may change the form of the ngon in 3D space, if that makes sense. I posted an example to demonstrate. There is not a physical edge there, but Maya makes one.)

But I THINK most programs do that as a rule.

Sorry, also, if none of that made sense; I had no idea how to phrase it.

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