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# 8 24-02-2010 , 01:25 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
I just think quads deform better. Triangles can cause unwanted pinching or dimpling in something like hi-res facial modeling. Also, if z-brush is in your work flow, it likes quads...doesn't take to tris or n-gons well.


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