Thread: IndianaJones
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# 137 14-08-2010 , 05:43 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
I tried posting this at Zbrush central, but for some reason the threads I start don't appear, at least I don't see them( it could be I have a miljon Indy post there now user added image

Anywho

I was wondering if someone here knows to solve this:

"I am currently working on making a CG model of Indiana Jones I have posted on several other sites to get more feedback and in turn get better for it, I think I owe it to them to mention them here since they have been of great help:
www.3dhype.com ( dutch site) www.SimplyMaya.com
CGtalk

I do have some Zbrush related questions and I do hope there is some guru here that can help me along with this:

- I noticed that the model of the hand ( is attached to the body) wasn't the way I would like topology wise so I thought let's try that GOZ thing, but since I had to do more then scaling I ended up having more pints in my mesh, so when I pressed the GOZ button again( you probably guessed alreadyuser added image ) it imported the low level poly object in a new ZBrush scene/tool without the 6 sculpted subdivision levels, which is more than a minor set back as I hope you agree when you see the details on the head below. Now I know that I can delete part of the mesh and do a subtoolmerge on a higher level, but this deletes the lower levels and I do hate retopologizing an entire mesh( equals annoying), so I kinda hoped there was some new feature in Zbrush 4 which I know nothing about which makes it possible to replace parts of the mesh and really make one mesh from an imported part and the body without losing the back and forth capabilities I now have. If this is not possible, is it possible to transfer changes I do on the left hand and project them on the right hand whilest the right hand is hidden ( If I keep them both in view and press X I know I can sculpt in symmetry...but this does some funky stuff with viewport navigation and I cant get one hand to line up properly and move around it ( it still behaves as if the whole body is there) I use Maya for the basemesh by the way ( I suck at Zspheres) Sorry for my lengthy first post user added image Below is my progress thusfar

Attached Images

My website;
https://www.eyellem.com

LinkedIn:
https://www.linkedin.com/pub/martin-van-stein/42/a81/b82

Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188